Kickstarter Unsuccessful, Live and Learn
Well, the Kickstarter for Epicurus Unvorsum did not succeed, and that is sad. But I walked away with a lot more knowledge about how to run a Kickstarter, and even with all of the preparation I did have, there were a few things I should have done before I launched the Kickstarter to make this one successful.
I should have started sending out press releases about 3 months before the Kickstarter launch, instead of just 1 month. I should have waited until I had started to get a little more press coverage. I should have saved up to hire a Kickstarter marketing campaign manager (which I have found are generally not that expensive). I should have had a playable demo before the Kickstarter launched, instead of after, and possibly launched it as a released demo project, rather than an Alpha build so it would be much easier for the press and others to install it.
Well, live and learn. But, that’s not to say I won’t be finishing the game. This Kickstarter was launched to help me get another artist to help me finish the game and to help me afford some of the software that I will need to properly launch this game. Because I won’t have an artist, the release date will be delayed and I will not be able to launch it with all of the worlds/universes that I originally wanted to launch the game with. I also may not be able to get it out by March 2016.
With that being said, I thank you all for your efforts, but due to the failure of this Kickstarter, I will not receive any money from this Kickstarter. If you still wish to help support this project, you can do so by clicking the PayPal button. PayPal accepts all major credit cards.
Thank you again for your support, and wish me luck on getting the Android game finished!
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